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    - Third Eye Blind at Fillmore SF on 3/13 by whatisid 2007-03-18 05:58:50   

  http://www.whatisid.net/whatisidlog/?3183   






3¿ù 13ÀÏ, Àú³á 8½Ã. San Francisco Fillmore¿¡¼­ Third Eye BlindÀÇ °ø¿¬ÀÌ ÀÖ¾ú½À´Ï´Ù. ÀüÇØµéÀº ¹Ù·Î´Â Third Eye Blind´Â San Francisco Ãâ½ÅÀ̸ç, À̹øÀÌ 10th Anniversary Homecoming concert¶ó°í Çϴ±º¿ä. ±×·¡¼­ ±×·±Áö »ó´çÈ÷ »¡¸® ¸ÅÁø. °á±¹ eBay¿¡¼­ ÇÑÀå´ç $85 Á¤µµ ÁÖ°í ¾ÏÇ¥;;¸¦ ±¸ÀÔÇß½À´Ï´Ù. ¾ÈŸ±î¿î »ç½ÇÀº ´çÀϳ¯ °ø¿¬Àå ÁÖº¯¿¡ ´Ù¼öÀÇ Æ¼ÄÏ ¼¿·¯µéÀÌ ÀÖ¾ú°í, °¡°Ý ¹°¾îº¸´Ï±î $25¸é ÁÖ°Ú´Ù°í... ÈåÈæ. Á¦°¡ À߸ø ¾Ë¾ÆµéÀº °Å¿´±æ ¹Ù¶ø´Ï´Ù.

°ø¿¬Àº ¸Å¿ì ÁÁ¾Ò½À´Ï´Ù. ÃÊ¹Ý °îµéÀº Àͼ÷ÇÏÁö ¾Ê¾ÒÀ¸³ª, ÈĹÝÀ¸·Î °¥¼ö·Ï Áñ°Üµè´ø °îµéÀÌ ³ª¿À±â ½ÃÀÛÇØ¼­ ºÐÀ§±â ¾÷. ¿ÀÇÁ´×¹êµå Á¦¿ÜÇϰí ÇÑ µÎ½Ã°£ Á¤µµ ½Ã°£À» º¸³½ °Í °°½À´Ï´Ù. ³¡³ª°í ³ª¿À´Ï±î 11½Ã ¹Ý? 12½Ã Âë µÇ¾ú´ø °É·Î ±â¾ïÇÕ´Ï´Ù. °¡»ç¸¦ µû¶ó ºÎ¸¦ ¼ö ÀÖÀ» Á¤µµ¿´´Ù¸é ¸î½Ê¹è´Â ´õ Áñ°Å¿üÀ»ÅÙµ¥, ±×·¸Áö ¸øÇؼ­ Á» ¾Æ½±³×¿ä. ´Ùµé ¿­½ÉÈ÷ µû¶ó ºÎ¸£´øµ¥¿ä.

(concert image from semi. thanks.)


¡å´ä±Û¾²±â/º¸±â (2) ¡åÆ®·¢¹é (0)


    - Soccer by whatisid 2007-03-12 14:59:51   

  http://www.whatisid.net/whatisidlog/?3180   




¿äÁò ³¯¾¾°¡ Á¤¸» ¿¹¼úÀÔ´Ï´Ù. 24 hour fitness·Î °¡º±°Ô ¿îµ¿ÇÏ·¯ °¡·Á°í ÁغñÇϰí ÀÖ´ø Â÷¿¡ PaulÀÌ °©ÀÚ±â ÀüÈ­·Î Ã౸ÇÏÀÚ°í ÇØ¼­ ȸ»ç ±Ùó °ø¿øÀ¸·Î °¬½À´Ï´Ù. (¿ÞÂÊ 25% Á¤µµ µÇ´Â ÁöÁ¡¿¡ Èò ¿ÊÀÔ°í °ø ¸ô°í °¡´Â »ç¶÷ÀÌ PaulÀÔ´Ï´Ù.)
µÎ¸í»ÓÀ̾ú±â ¶§¹®¿¡ ½ÇÁ¦ Ã౸¸¦ ÇѴٱ⠺¸´Ù´Â ±×³É °ø ÁÖ°í ¹Þ±â, ½ÂºÎÂ÷±â ¼öÁØÀ¸·Î °¡º±°Ô ³¯¾¾¿Í Àܵð¹çÀ» Áñ±â´Â ¼öÁØÀ¸·Î¸¸ ³î°í ÀÖ¾ú´Âµ¥, ¿·¿¡ ÀÖ´ø ³²¹Ì ¾ÆÀú¾¾µéÀÌ °°ÀÌ °ÔÀÓ ¶ÙÀÚ°í ÇØ¼­ 3:3 °æ±â ½ÃÀÛ. »ç½Ç ¾ÆÀú¾¾µéÀ̶ó±â º¸´Ù´Â Áßµù ȤÀº °íµùÀÌ ¾Æ´Ï¾úÀ»±î ÇÕ´Ï´Ù.
¿ª½Ã Àú´Â ¿îµ¿½Å°æÀÌ Âü ¾ø´Ù´Â °É ´Ù½Ã ±ú´Ý°í, ÁÂÀýÇß½À´Ï´Ù. ÀßÇÏ¸é ´õ ¸¹ÀÌ Àç¹ÕÀ»ÅÙµ¥ ¸»ÀÌÁÒ. ±×¸®°í ³²¹Ì Ã౸ÀÇ ¼öÁØÀº ¿ì¸®º¸´Ù ³ô´õ±º¿ä;;

¡å´ä±Û¾²±â/º¸±â (3) ¡åÆ®·¢¹é (0)


    - GDC 2007 / March 8th by whatisid 2007-03-12 14:52:27   

  http://www.whatisid.net/whatisidlog/?3179   





Keynote: A Creative Vision - Shigeru Miyamoto (Nintendo)Miyamoto Thu10:30 AM11:30 AMEsplanade, South
Shigeru Miyamoto is perhaps the world's most recognized video game developer, creator of industry icons like Mario, Zelda, Donkey Kong and Nintendogs. In addition, he is the behind-the-scenes engine of innovation for many other notable Nintendo breakthroughs.
 
Testing Techniques, Tools, and TipsBirkby Thu2:30 PM3:30 PMRoom 2007, West Hall
This session will focus on ways to improve test coverage and bug tracking. Identifying which test cases will uncover the most bugs and how to identify new areas to test will help with both coverage and efficiency. Effective recruiting of test teams and how to cover multiplayer demands on resources will also be discussed. Testing FPS, RTS, RPG and other game types will compared and unique issues identified.


¿ÀÈÄ¿¡ ȸ»ç¿¡¼­ ±ä±Þ ÀüÈ­°¡ ¿À´Â ¹Ù¶÷¿¡ 3½Ã ¹Ý ÀÌÈÄ¿¡ °èȹÇß´ø ¼¼¼ÇÀº ¸ðµÎ µé¾î°¡Áö ¸øÇÏ°Ô µÇ¾ú½À´Ï´Ù. ²À ÀÚ¸®¿¡ ºñ¿ï ¶§¸¸ °ñ¶ó¼­ ¹®Á¦°¡ »ý±â´Â µí ÇÕ´Ï´Ù.

1. NintendoÀÇ Keynote : A Create Vision
Nintendo DS¿Í Wii¸¦ ¹ß¸ÅÇϸ鼭 °­Á¶Çß´ø ¸ðµÎ°¡ Áñ°Å¿î °ÔÀÓÀ» ¸¸µéÀÚ´Â ¸ñÇ¥¸¦ ´Ù½Ã Çѹø È®ÀνÃÄÑÁØ keynote¿´½À´Ï´Ù. ÇÁ·¹Á¨Å×ÀÌ¼Ç µµ±¸·Î WiiÀÇ Photo ChannelÀ» ÀÌ¿ëÇß°í, ±×·¡¼­ Wii Remote¸¦ ¼Õ¿¡ µé°í À̹ÌÁö¸¦ È®´ëÇÏ°í ÆäÀÌÁö¸¦ ³Ñ±â¸é¼­ ¹ßÇ¥¸¦ ÁøÇàÇߴµ¥¿ä, Âü ÀλóÀûÀ̾ú½À´Ï´Ù. Áß°£¿¡ ÀÌ·±Àú·± ¼³¸íÀÌ Âü ¸¹¾ÒÁö¸¸, óÀ½¿¡ ±âÁ¸ÀÇ ÄÜ¼Ö °ÔÀÓÀ» °¡Áö°í TV¾Õ¿¡¼­ Á»ºñó·³ ¸ÛÇÑ Ç¥Á¤À¸·Î °ÔÀÓÀ» ÇÏ´Â »çÁøÀ» º¸¿©ÁÖ°í, ¸¶Áö¸·¿¡ Nintendo DS¿Í Wii¸¦ °¡Áö°í ¿©·¯¸íÀÌ ¸ð¿© Áñ°Å¿î Ç¥Á¤À¸·Î °ÔÀÓÀ» ÇÏ´Â »çÁøÀ» º¸¿©ÁÜÀ¸·Î½á ´ëºñÈ¿°ú¸¦ ÀÌ¿ëÇØ¼­ NintendoÀÇ VisionÀ» ½ÉÇÃÇÏ°Ô Ç¥ÇöÇß´Ù°í »ý°¢ÇÕ´Ï´Ù.
keynote¸¦ ´Ù µè°í »ý°¢Çغ¸´Ï, Wii CF¸¶´Ù Ç÷¹À̾îÀÇ ¸ð½ÀÀ» Ç×»ó °°ÀÌ º¸¿©Áá¾ú´Âµ¥ ¸»ÀÌÁÒ. ±×°Ô Wii Remote¸¦ º¸¶ó´Â Àǹ̵µ ÀÖÁö¸¸, Ç÷¹À̾îÀÇ Áñ°Å¿ö Çϴ ǥÁ¤À» º¸¶ó´Â Àǹ̵µ ÀÖ´Â ¸ð¾çÀÔ´Ï´Ù.

2. Testing Techniques, Tools and Tips
»ç½Ç ±â´ëÇÑ °Ç Unit Test ·ùÀÇ ÄÚµå Å×½ºÆÃ ±â¹ýÀ̾ú´Âµ¥, ½ÇÁ¦ ³»¿ëÀº QAÆÀ°ú °³¹ßÆÀ °£¿¡ È¿°úÀûÀ¸·Î Àß ÀÏÇØº¸ÀÚ´Â ÂÊÀ̾ú½À´Ï´Ù. ±×·¡¼­ BTS¸¦ È¿°úÀûÀ¸·Î ÀÌ¿ëÇÏ´Â ¹æ¹ýÀÌ¶ó´ø°¡, QAÆÀÀÌ ¹ö±×¸¦ ½±°í Á¤È®ÇÏ°Ô ¸®Æ÷ÆÃÇϱâ À§ÇØ ¾î¶² ±â´ÉÀÌ ÀÖÀ¸¸é ÁÁ°Ú´Ù¶ó´ø°¡, QAÆÀ°ú Ä£¹ÐÇÑ °ü°è¸¦ À¯ÁöÇÏ´Â °ÍÀÌ Áß¿äÇÏ´Ù¶ó´ø°¡... ¹¹ ±×·± ³»¿ëµé·Î ä¿öÁ® ÀÖ¾ú½À´Ï´Ù.
½ÇÁ¦ ¾÷¹«¿¡¼­ ÀÌ·± °É Ãß°¡ÇØ º¸¸é ÁÁ°Ú´Ù ½Í¾ú´ø °Ç,
- BTS ÀÛ¼º½Ã ÀçÇö¹æ¹ý ¹× ÀçÇöºóµµ Àû¾îÁÖ±â
(Steps to reproduce, Reproduction rate)
- Test ½±°Ô Çϱâ À§Çؼ­ Cheat³ª Test Script¸¦ ¸¸µé¾î ÁÖ±â
(Get code supports to create cheats and test scripts)

¡å´ä±Û¾²±â/º¸±â (2) ¡åÆ®·¢¹é (0)


    - GDC 2007 / March 7th by whatisid 2007-03-09 00:38:26   

  http://www.whatisid.net/whatisidlog/?3178   




Keynote: Game 3.0: Developing and Creating for the 3rd Age of Video Games - Phil Harrison (Sony)Harrison Wed10:30 AM11:30 AMEsplanade, South
Sony Computer Entertainment's Worldwide Studios will demonstrate some exclusive insights into its development of products and services that will help define future growth in the video game market.
 
Feud No More: Learning to Love the Hybrid Web/Download Casual GameBarker and  Fox Wed2:30 PM3:30 PMRoom 2007, West Hall
Family Feud Online Party is a unique hybrid of web and downloadable casual games. A classic TV brand was converted into a subscription-based community by integrating existing Java web application infrastructure into a quality C++ game engine.
 
Designing Revolutionary ControlsChrzanowski and  Raymond Wed4:00 PM5:00 PMRoom 3010, West Hall
The arrival of accelerometer-based controllers in gaming creates a host of new design challenges for developers. This presentation explores the challenges faced during the development of MARVEL ULTIMATE ALLIANCE for the Wii launch, and the solutions used to create the final product.



San Francisco Moscone Convention Center¿¡¼­ 3¿ù 5ÀϺÎÅÍ 9ÀϱîÁö Game Developers Conference°¡ ¿­¸³´Ï´Ù. Àú´Â 5,6ÀÏÀº Âü¿©ÇÏÁö ¾Ê¾Ò°í, ¿À´Ã óÀ½ À§ÀÇ Ç¥¿¡ ÇØ´çÇÏ´Â ¼¼¼Ç¿¡ µé¾î°¬½À´Ï´Ù. ¿ö³« ¸®½º´×ÀÌ ¾î·Á¿ö¼­, Áß¿äÇÑ°Ç ´Ù ³õÄ¡°í µý¼Ò¸® ¾²°í ÀÖ´Â °Ç ¾Æ´ÒÁö »ì¦ µÎ·Æ±ä ÇÕ´Ï´Ù.

1. SonyÀÇ Keynote : Game 3.0
Å©°Ô 3°¡Áö¸¦ ¾ê±âÇß½À´Ï´Ù. Home, SingStar, Little Big Planet. HomeÀº PS3¿¡¼­ µ¿ÀÛÇÒ 3Â÷¿ø °¡»óÄ¿¹Â´ÏƼ, SingStar´Â °¡¶ó¿ÀÄÉ+¿Â¶óÀÎ ¹ÂÁ÷ ½ºÅä¾î Á¤µµ? Little Big PlanetÀº ¿ÀºêÁ§Æ®µé Á¶ÀÛÀÌ ÀÚÀ¯·Î¿î °ÔÀÓ Å¸ÀÌÆ². PS3¿¡ ´ëÇÑ °ü½Éµµ³ª ¹è°æÁö½Ä Á¤µµ°¡ ³ôÁö ¾ÊÀº °ü°è·Î Sony°¡ PS3 °¡Áö°í °ÔÀÓÄܼÖÀ» ³Ñ¾î¼­ ´õ Å« ±×¸²À» ±×¸®°í ÀÖ±¸³ª Á¤µµ±îÁö¸¸ È®ÀÎÇϴµ¥¼­ ±×ÃÆ½À´Ï´Ù.

2. Hybrid Web/Download Casual Game
°¡À̵忡 ÀûÈù ³»¿ëÀº »ó´çÈ÷ °ÅÃ¢ÇØ º¸¿´½À´Ï´Ù¸¸, ½ÇÁ¦·Î´Â www.iwin.com À̶ó°í ¿Â¶óÀÎ °ÔÀÓ»çÀÌÆ®°¡ Àִµ¥ ¿©±â ±¸ÃàÇÑ ¾ê±âÀÔ´Ï´Ù. ¾î¶»°Ô º¸¸é °¡ÀÌµå ³»¿ë¿¡ ³¬¿´´Ù°í ÇÒ ¼öµµ ÀÖÀ» °Í °°½À´Ï´Ù. Ȥ½Ã³ª ¿Â¶óÀÎ °ÔÀÓ »çÀÌÆ®·Î½á ¿ì¸®°¡ Âü°íÇϰųª º¸°í ¹è¿ï¸¸ÇÑ ³»¿ëÀº ¾øÀ»±î Çߴµ¥, ¼ÒµæÀÌ ¾ø½À´Ï´Ù. ÀÌ·¡Àú·¡ ¿Â¶óÀΠijÁÖ¾ó °ÔÀÓÀº ¿ì¸®³ª¶ó°¡ ÈξÀ ¾Õ¼­ ÀÖ´Â µí ÇÕ´Ï´Ù. ÀÌ·± ÁÖÁ¦¶ó¸é ¿ÀÈ÷·Á ¾ê³×µé µ¥·Á´Ù ³õ°í ¿ì¸®°¡ ȸ»ç À̸§°É°í ¼¼¼ÇÀ» ¿­ ¼ö ÀÖÀ» ¸¸Å­ÀÇ ·¹º§ÀÎ °Í °°Àºµ¥ ¸»ÀÌÁÒ.

3. Designing Revolutionary Controls
½Ã°£´ë¿¡ µüÈ÷ ÀÌ·¸´ÙÇÒ ¼¼¼ÇÀÌ ¾ø¾î¼­, °³ÀÎÀûÀ¸·Î Àç¹ÕÀ» °Í °°Àº °É·Î °ñ¶ú½À´Ï´Ù. Wii ¹öÁ¯ °ÔÀÓ °³¹ß ¾ê±âÀε¥, ÄÁÆ®·Ñ·¯ ºÎºÐ¿¡¸¸ Æ÷Ä¿½ÌÇÑ ¼¼¼ÇÀ̾ú½À´Ï´Ù. Wii RemoteÀÇ Æ¯Â¡ ¾ê±âÇØÁÖ°í, ÀÚ±âµéÀÌ ¾î¶»°Ô ÀÌ »õ·Î¿î Á¶ÀÛ¹æ¹ýÀ» °ÔÀÓ¿¡ Àû¿ëÇߴ°¡ ÇÏ´Â Case Study ¼º°ÝÀ̾ú½À´Ï´Ù. °á·ÐÀº Wii Remote°¡ »ç¿ëÀÚ°¡ °ÔÀÓÀ» ½±°Ô Áñ±æ ¼ö ÀÖµµ·Ï µµ¿ÍÁÖ±ä ÇßÁö¸¸, ¿ÀÈ÷·Á °³¹ßÀÚ¿¡°Ô´Â º¹Àâµµ¸¦ Ű¿ü´Ù´Â °Å. ¹®µæ Nintendo´Â ¾î´À ¼öÁرîÁöÀÇ Wii °³¹ßŶÀ» Á¦°øÇÏ´ÂÁö ±Ã±ÝÇØÁö´Â±º¿ä. ¾ê³× ÀÛ¾÷Çß´ø ¾ê±â µè°í ÀÖÀ¸¸é °¢°¢ÀÇ Gesture RecognitionÀ» ´Ù Á÷Á¢ °³¹ßÇѰа°´øµ¥¿ä.
¡å´ä±Û¾²±â/º¸±â (2) ¡åÆ®·¢¹é (1)


    - Bridge to Terabithia by whatisid 2007-02-26 12:51:54   

  http://www.whatisid.net/whatisidlog/?3177   








Åä¿äÀÏÀ» ¸Â¾Æ AMC¿¡¼­ ¿µÈ­ ¼¼ÆíÀ» ´Þ·È½À´Ï´Ù. ¼¼ÆíÀ» 10ºÐ Á¤µµÀÇ ÈÞ½ÄÀ» Á¦¿ÜÇÏ°í ¿¬´Þ¾Æ º»´Ù´Â °Ç ½¬¿îÀÏÀÌ ¾Æ´Ï¾ú½À´Ï´Ù. ÇǰïÇÏ´õ±º¿ä.

13:15 Ghost Rider
15:25 The Abandoned
17:10 Bridge to Terabithia

±×·¡µµ ¿¹Àüº¸´Ù ´ë»ç°¡ ¸¹ÀÌ µé¸° ÆíÀ̶ó ±âºÐÁÁ°Ô º¸°í ³ª¿Ô½À´Ï´Ù.

Àç¹Ì·Î´Â,
Ghost Rider > Bridge to Terabithia > The Abandoned
´ë»çÀÇ ÀÌÇØµµ·Î´Â,
Bridge to Terabithia > Ghost Rider > The Abandoned
¸ôÀÔÁ¤µµ·Î´Â,
Bridge to Terabithia > Ghost Rider > The Abandoned

Bridge to Terabithia´Â Trailer¿¡ ³¬¿´´Ù°í º¼ ¼ö ¹Û¿¡ ¾ø´Â°Ô Trailer¸¸ º¸¸é ÇØ¸®Æ÷Åͳª ¹ÝÁöÀÇÁ¦¿Õ, ³ª´Ï¾Æ¿¬´ë±â ºÐÀ§±âÀÇ ÆÇŸÁö¹° °°Àºµ¥ ¾Ë°íº¸¸é ±×°Ô ¾Æ´Ï¶ó´Â°Å. Disney½Ä °¡Á·¿µÈ­ÀÔ´Ï´Ù. µ¿½ÉÀÇ ¼¼°è¿¡ ºüÁ®µé°í ½ÍÀ» ¶§, ¶Ç´Â ¿ìÁ¤°ú °¡Á·¾Ö¸¦ ´À³¢°í ½ÍÀ» ¶§ º¸¸é ÁÁ½À´Ï´Ù. ´Ù¸¸ µîÀåÀι°ÀÎ AnnaSophia RobbÀ» ¹ß°ßÇÑ °ÍÀº Å« ¼öÈ®. ¸î³â¾È¿¡ ´Ù¼öÀÇ ¸ÞÀÌÀú±Þ ¿µÈ­¿¡¼­ ¿©ÁÖÀΰøÀ¸·Î µîÀåÇÒ °Å¶ó´Âµ¥ ÇÑÇ¥!


¡å´ä±Û¾²±â/º¸±â (0) ¡åÆ®·¢¹é (1)


finding ; ¢¸ 15 ¢º quick moving ;

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